These cards are useful in almost every matchup, so even though they aren't on-theme for this deck, they're too good not to include
The design team (Bill Rose, Joel Mick, Charlie Catino, Don Felice, Elliot Siegel, and Howard Kahlenberg) expressed interest in exploring effects that were too small to go on a spell
Once you get into the wider use items like dice, bags, though, you should start looking at the 2- and 4-star reviews instead of the 1- or 5-star ones, as they tend to be from actual users
If you manage to play Papalymo Totolymo, for example, he also deals 1 damage to each opponent, and you gain 1 life, whenever you cast a noncreature spell
In large part, it could be how beloved The Lion King is and how awesome the alternate art turned out
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do